Auto-complete quit working, odd behavior
Long time Wing user: I use it in multiple different applications. In this case, I'm using it for Unreal Editor. Unreal auto-generates an auto-completion file, 'unreal.py', that's been working fine for years now. "just recently", Wing stopped 'auto-completing' unreal: And here's what's weird: If I open that module in Wing, it's empty, and Wing immediately flags it as edited. But not only 'empty': There's not even a 'line to edit' : The editing panel itself is void of any input.
If I open it in other editors, it opens fine.
If I save it from wing, it saves empty.
It is a 38 meg module, but is lower than the 100mb max limit.
I've done no updates to wing / no configuration changes since this new behavior has been occurring.
I've made new temp Projects and opened it, but same behavior.
Thoughts on how to address?
Comments
Could you send us the file at support@wingware.com ? It probably compressed well (most code does). Could you also submit a bug report from Wing's Help menu and include the log?
Will be happy too. And, "I swear" : This has been 'broken' for a week or so know. I kid you not, a day later after logging above, it's "working as expected again" . I feel like you need to threaten the software sometimes to get it working.
: I take it back: If I 'go to definition' and Wing auto-opens it, it shows up ok. But if I double-click open it, it exposes the previous weird behavior.
That said, I realized it's it's still not working "as expected".
I'll put this in the email I send you but, here's an example of a class in there:
But when I type it / look for auto-completion, all I'm getting is the inherited superclass EnumBase methods/attrs, none of those TEXTUREGROUP_* attrs.